Thanks to all in the Blender community, and especially Sebastian Schneider for writing the stereo camera add-on. Select the camera icon and the stereo camera can set in the properties panel. To see the control panel of the stereoscopic camera the user needs to first select the camera object, then a camera icon will appear in the properties panel. It was entirely my misunderstanding of changes to the GUI in 2.5.Īfter the add-on is installed and enabled it works, but I didn't know where to find it. Update: There is nothing wrong with add-on's or Sebastian's stereoscopic camera script. I am very thankful for Blender and appreciate all the work of the team. Is it necessary to also install 3.2 to get scripts and add-ons to work on a Windows system? If so, why didn't some let us know? At any rate, I don't mean to be critical. Also, I wonder if having multiple versions of Python installed on a Windows system is at the root of the problem (I have Python 2.6, 2.7, and 3.1 installed). Perhaps the problem is in the version of Python being used. Blender 2.57b (32-bit Download For Mac MacĪs a side note, the developer of the stereoscopic camera plug-in/script/add on (Sebastian Schneider) has no problem with scripts or add-ons in Blender 2.57. These are exiting times!!!!Ĭant wait for 2.58! The fact that Python scripts and add-ons do not work should be a HUGE issue, yet I see no discussion of this on the dev forums. If this should be posted somewhere else to get better recognition, please do tell me. If not i would very much like to have at least an option in the preferences to enable it. In 2.56 the mouse would hit the edge of the window and appear on the opposite side, continuing the scaling, or whatever infinitely.:) In 2.57 that is gone again, when the mouse hits the edge of the window it stops.:( I really like that feature, is there a way to enable it? What I mean is when you press S and drag your mouse. Blender is a powerful, professional, and free open source 3D graphics tool that can be used to produce everything from. Linux, Mac OS X, Windows 10, Windows 7 (64 bit), Windows 8, Windows Vista (64 bit) Requirements: Languages: English. This is a weekly newsletter with download news, updates and other information. I felt that Ctrl U was too easy a shortcut key for 'Save User Settings' to accidentally hit (like, say, when you meant to hit Ctrl I instead but missed), so by switching these two shortcut keys in the Input section in the User Preferences menu, it makes saving the user settings as the default much harder to have pressed by mistake! So what happened to the infinite zoom/scale.etc?!?!?!?!ĭownloads newsletter. Now for me, 'User Preferences.' Is mapped to Ctrl U and 'Save User Settings' is mapped to Ctrl Alt U instead of the other way around. Hasn't anyone complained about this before me?!!!!?!!! Why are the plug ins not working? And just an off-topic tip I thought I'd share here, maybe for some of you folks to try customizing in your new Blender 2.57b: In my key configurations, I switched the shortcut keys for 'User Preferences.' With 'Save User Settings,' and then saved this as my default for Blender. I have tried both 64 and 32 bit versions on Windows, and Ubuntu Linux. No 'add-on' has any effect other than those included as default in the release. This is not isolated to Sebastian's script.
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